?_’’’’•l!Ļ˜9Symbol Factory ActiveX HelpZmainrZ{ secondHfšfQ’’ą’’ą  /&;)z4’’C’’’’|CONTEXT8|CTXOMAPŃ"|FONT("|KWBTREEØ#|KWDATAō"|KWMAP‘#|SYSTEM|TOPICM|TTLBTREE×/|bm05@|bm1“D|bm2(H|bm3¦Ÿ|bm4…|bm5@*|bm6źH|bm7{jŪŅ’’’’ 9’’’’E1’’’’”’’’’EContentsG Œ) "€<€6˜ˆ˜š‚€‚’Symbol Factory ActiveX Help+E·( €€2˜š‚€‚’ eŒĮ„#ĢŠŠ ,€€"š€†"€‚’€€"š’‚€ €2˜š‚‚ćOkN€‰€‚ćNœ(n€‰€‚ć‰EŪæ€‰€‚ćæź’“€‰€‚’€Ä€"š€‚’’’Symbol Factory Standard ControlProperties Methods Events Property Pagesf·Ś³#6ĪŠŠ €€"š’,€€"š€†"€‚’€ €"š’‚€ €2˜š‚‚ć“}Rm€‰€‚ćNœ(n€‰€‚ć‰EŪæ€‰€‚ćŠū€‰€‚’€Ę€"š€‚’’’Symbol Factory Cutaway ControlProperties Methods Events Property Pages +Į( €€2˜š‚€‚’Ų«ŚŻ- (€W€2 ˜š‚€‚‚‚‚‚’Software Toolbox Inc.148A East Charles Street, Matthews, NC 28105, USAtools@softwaretoolbox.com | www.softwaretoolbox.comPhone: (704) 849-2773 | Fax: (704) 849-63881, (€ €2˜š‚€‚€‚’LŻZ1ķŁ’’’’ZūStandard Control PropertiesG”) "€<€6˜ˆ˜š‚€‚’Standard Control Properties Z± ځ€2˜š‚€‚ć9iń€‰€‚ć­G:±€‰€‚ćóÖ€‰€‚ćžns¶€‰€‚ć*p g€‰€‚ć†ńNŌ€‰€‚ćŌķ¢€‰€‚ćŌķ¢€‰€‚ćŌķ¢€‰€‚ćŌķ¢€‰€‚ćŌķ¢€‰€‚ćEAyH€‰€‚ć’Ųßž€‰€‚ćģõ÷_€‰€‚ć@_€‰€‚ć·&Ńa€‰€‚ćØgŖµ€‰€‚’AnalogValue1BackColorBackStyle BlinkColorBlinkModeBlinkSpeedDiscreteValue1DiscreteValue2DiscreteValue3DiscreteValue4DiscreteValue5FillColorFillColorModeFlipPaddingRotationStretchJ”ū: D€ €2˜š‚€‚ČBack()€‰€‚’Go Back Y(±T1G”"’’’’TB AnalogValue1 Property (Standard Control)T+ūØ) "€V€6˜ˆ˜š‚€‚’AnalogValue1 Property (Standard Control)*äTŅF Z€É€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the analog value in the control that is used to control the Analog Color Fill animations Data Type: Double Precision Floating Point Default Value: 0Syntax: ½v؏ G ^€ģ€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.AnalogValue1 = variableTo read the property: variable = Object.AnalogValue1 9 ŅČ , (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰ „ - (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+Č Š ( €€2˜š‚€‚’nB„ > , (€„€2‘€š‚€€‚’Variable = a double precision floating point value or variable½Š B G \€{€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚ƒ‚ƒ‚‚€€‚‚‚’Example:SFStandard1.AnalogValue1 = 43.56OrDim dblTank42Level as DoubledblTank42Level = 43.56SFStandard1.AnalogValue1 = dblTank42LevelRemarks: See Also AnimationMode1> s 1`’’’’’’’’’’’’s ¢ /B ¢ * $€ €2˜š‚€‚‚‚’V%s ų 1Ł݁’’’’ų ĢBBackColor Property (Standard Control)Q(¢ I ) "€P€6˜ˆ˜š‚€‚’BackColor Property (Standard Control)4īų }F Z€Ż€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the background color that appears behind the control when the BackStyle property is set to Opaque mode.Data Type: OLE Color Default Value: Grey or &H00C0C0C0&Syntax: ·pI 4G ^€ą€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.BackColor = variableTo read the property: variable = Object.BackColor 9 }m, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰ4V@- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assignemV@¢ d names in many containers of the type SFStandardx where x is an integer+m@( €€2˜š‚€‚’éV@—A- (€Ó€2‘€š‚€€‚’Variable = a number or constant representing a valid color. May be set using using VB color constants or the Hex representation of any valid Windows color. See your VB/VBA documentation for more information on color constants. 5ń@ĢBD V€ć€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚‚‚’Example:SFStandard1.BackColor = vbRedOrSFStandard1.BackColor = &HFFRemarks: Setting this property only has an effect on the appearance of the control when the BackStyle property is set to 1 or Opaque. See also BackStyleV%—A"C1ó"ż…’’’’"CæIBackStyle Property (Standard Control)Q(ĢBsC) "€P€6˜ˆ˜š‚€‚’BackStyle Property (Standard Control)ģÆ"C_D= H€_€2˜š‚€‚€‚‚€€‚‚€‚‚‚‚’Description: Read/Write property that retrieves/sets the background style that appears behind the control.Data Type: Enumerated Integer Default Value: Syntax: ·psCEG ^€ą€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.BackStyle = variableTo read the property: variable = Object.BackStyle 9 _DOE, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰE,F- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+OEWF( €€2˜š‚€‚’pC,FĒF- *€†€2‘€š‚€€‚’Variable = a number or enumerated constant from the list belowv+WF=GK#f€Võæś  €€2˜š‚€‚’€,€2˜š‚‚’’’Enumerated ConstantCorresponding ValueW ĒF”GK#f€õæś  €€2˜š‚€‚’€€2˜š‚‚’’’Opaque1\=GšGK#f€"õæś  €€2˜š‚€‚’€€2˜š‚‚’’’Transparent0ĻŽ”GæIA P€€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚’Example:SFStandard1.BackStyle = OpaqueOrSFStandard1.BackStyle = 1Remarks: Some container applications do not support the Transparent Style because they do not support what are called "Windowless" controls. In that case this property defaults to Opaque instead of Transparent and may not be changed. Change the background color when in Opaque mode using the BackColor property. W&šGJ1݁Š’’’’JĄOBlinkColor Property (Standard Control)R)æIhJ) "€R€6˜ˆ˜š‚€‚’BlinkColor Property (Standard Control)ƒ@JėKC T€€2˜š‚€‚€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the blinking color that alternates with the FillColor when BlinkMode is set to 1, 2 or 3. If BlinkMode is set to 0 changing this property has no effect on the appearance of the control. Data Type: OLE Color Default Value: Red or &H000000FF&Syntax: ¹rhJ¤LG ^€ä€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.BlinkColor = variableTo read the property: variable = Object.BlinkColor 9 ėKŻL, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰ¤LŗM- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+ŻLåM( €€2˜š‚€‚’éŗMūN- (€Ó€2‘€š‚€€‚’Variable = a number or constant representing a valid color. May be set using using VB color constants or the Hex representation of any valid Windows color. See your VB/VBA documentation for more information on color constants. ŁåMĄOD V€€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚‚‚’Example:SFStandard1.BlinkColor = vbRedOrSFStandard1.BlinkColor = &HFFRemarks: See also BlinkMode, FillColorV%ūN"€1Ž ż… ’’’’"€ZBlinkMode PropeĄO"€ĄOrty (Standard Control)Q(ĄOs€) "€P€6˜ˆ˜š‚€‚’BlinkMode Property (Standard Control)µr"€(‚C T€å€2˜š‚€‚€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that sets the blinking mode of the control. When the control is in one of the blinking modes, the control will alternate its display between two colors defined by BlinkColor and FillColor at the rate defined by the BlinkSpeed property. Data Type: Integer, Enumerated Data TypeDefault Value: 0 or BlinkInvisibleSyntax: ²ns€Ś‚D X€Ü€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.BlinkMode = variableTo read the property: variable = Object.BlinkMode9 (‚ƒ, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰڂšƒ- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+ƒ„( €€2˜š‚€‚’ØxšƒĆ„0 0€š€2‘€š‚€€‚€‚’Variable = an integer in the range of 0 to 2 or one of the following enumerated constants provided by the control:‹'„N…d#˜€NõSO Ņ  €€2˜š‚€‚’€,€2˜š‚‚’ €:€2˜š‚€‚’’’Enumerated ConstantValueMeaningŪzƄ)†a#’€ōõSO Ņ  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’NoBlink0No blinking is enabled - object will display according to the FillColorMode and FillColor property settingsWõN…€‡b#’€ėõSO Ņ  €€2˜š‚€‚’€"€2˜š‚‚’€(€2˜š‚‚’’’BlinkInvisible1Control will alternate between the color settings defined by BlinkColor and the background color set by the BackColor property if BackStyle = 1 - Opaque, or the color of the underlying form if BackStyle = 0 - Transparent. Hę)†Čˆb#’€ĶõSO Ņ  €€2˜š‚€‚’€€2˜š‚‚’€"€2˜š‚‚’’’BlinkShaded2Control will alternate in a shaded fill mode defined by the control's default appearance with the color settings defined by BlinkColor and the color defined by the FillColorMode and FillColor property settings. E怇 Šb#’€ĒõSO Ņ  €€2˜š‚€‚’€€2˜š‚‚’€ €2˜š‚‚’’’BlinkSolid3Control will alternate in a solid fill mode defined by the control's default appearance with the color settings defined by BlinkColor and the color defined by the FillColorMode and FillColor property settings.'ēȈ4Œ@ N€Ļ€2˜š‚€‚‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚‚’Example:SFStandard1.BlinkMode = BlinkInvisibleOrSFStandard1.BlinkMode = 1 Remarks: By design, this property does not appear in the VB generic properties list nor does it appear in the VB Object Browser or in the Intellisense list of available properties when typing in code; however when entered in proper syntax, the VB pre-compile check will accept the property name. See Also the following properties that are used to setup the animation behavior and control it. &ł ŠZ- (€ó€2˜š‚€‚‚‚‚‚’AnalogValue1, BandCount, Band1Breakpoint, Band2Breakpoint, Band3Breakpoint, Band4Breakpoint, BandCount, Band1Style, Band2Style, Band3Style, Band4Style, Band5Style, DiscreteValue1, DiscreteValue2, DiscreteValue3, DiscreteValue4, DiscreteValue5W&4Œ±1ŠŠs‚’’’’±6ÅBlinkSpeed Property (Standard Control)R)ZŽ) "€R€6˜ˆ˜š‚€‚’BlinkSpeed Property (Standard Control)a±dF Z€7€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the speed at which the control blinks when the BlinkMode property is set to 1, 2, or 3 (blinking enabled modes). Data Type: Integer with optional enumerated constant settings Default Value: 500 - Medium Syntax: µqŽ%ĄD X€ā€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.BlinkSpeed = variableTo read the property: variabled%ĄZ = Object. BlinkSpeed9 d^Ą, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰ%Ą;Į- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+^ĄfĮ( €€2˜š‚€‚’¶…;ĮĀ1 0€ €2‘€š‚€€‚€‚’Variable = a number or variable representing the rate of blinking in milliseconds or one of the following enumerated constants:hfĮ„ĀK#f€:õ4O  €€2˜š‚€‚’€,€2˜š‚‚’’’Enumerated ConstantValueW ĀŪĀK#f€õ4O  €€2˜š‚€‚’€€2˜š‚‚’’’Fast250Y„Ā4ĆK#f€õ4O  €€2˜š‚€‚’€€2˜š‚‚’’’Medium500X ŪŒĆK#f€õ4O  €€2˜š‚€‚’€€2˜š‚‚’’’Slow1000,4ĆøĆ) "€€2‘€š‚€‚’ŗ|ŒĆrÄ> L€ų€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚ƒ‚‚ƒ‚’Example:SFStandard1.BlinkSpeed = FastOrSFStandard1.BlinkSpeed = 300OrDim intTank42BlinkSpeed as IntegervJøĆčÄ, (€”€r˜š‘€‚€‚‚‚’intTank42BlinkSpeed = 300SFStandard1.BlinkSpeed = intTank42BlinkSpeedN!rÄ6Å- *€B€2˜š‚€€‚‚‚’Remarks: See Also BlinkMode[*čđÅ1Ÿ ` ’’’’‘ÅßDiscreteValue1 Property (Standard Control)Ɓ6Å@Ę. *€€6˜ˆ˜š‚€‚€‚’DiscreteValue1 Property (Standard Control)Also applies to DiscreteValue2, DiscreteValue3, DiscreteValue4, and DiscreteValue5U‘Å•ĒF Z€€2˜š‚€‚€€‚‚€€‚€‚€‚€‚‚‚’Description: These 5 properties are Read/Write properties that retrieve/set the discrete values that are used to control the object's appearance when AnimationMode is set to 2 - AnimationModeDiscreteFill. Data Type: Boolean Default Value: FalseSyntax: Ā{@ĘWČG ^€ö€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.DiscreteValue1 = variableTo read the property: variable = Object. DiscreteValue1 9 •ǐČ, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰWČmÉ- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+Č˜É( €€2˜š‚€‚’n@mÉŹ. ,€€€r˜š‘€‚€€‚‚’Variable = True or False or a variable of Boolean Data typeK˜ÉQĶF Z€ €2˜š‚€‚€‚ƒ‚‚ƒ‚ƒ‚ƒ‚‚€€‚‚€€‚’Example:SFStandard1.DiscreteValue1 = TrueDim blnValve45State as BooleanblnValve45State = TrueSFStandard1.DiscreteValue1 = blnValve45StateRemarks: See also AnimationMode. The way the band of animation that will be displayed based on the state of these DiscreteValuex properties is chosen by the control is by looking at the state of DiscreteValue1 first and going to down until it encounters a True in one of the DiscreteValue properties. The lowest numbered DiscreteValue property that is on is the band that will be on. For example, if DiscreteValue3, 4 and 5 are on, then Band 3 will be enabled. The following table gives you some examples of the various combinations of the states of the DiscreteValue properties and the resulting enabled band. +Ź|Ķ( €€2˜š‚€‚’_QĶ~Ī£#¾” • • ” •  €€2˜š‚€‚’€"€2˜š‚‚’€B€2˜š‚‚’€b€2˜š‚‚’€‚€2˜š‚‚’€¢€2˜š‚‚’’’DiscreteValue1DiscreteValue2DiscreteValue3DiscreteValue4DiscreteValue5Band EnabledĪ+|ĶLĻ£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’TrueFalseFalseFalseFalseBand 1Ī+~Ī&£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseTrueFalLĻ&6ÅseFalseFalseBand 2Ī+LĻō£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseTrueFalseFalseBand 3Ī+&Ā£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseFalseTrueFalseBand 4Ī+ō£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€:€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseFalseFalseTrueBand 5Ź'ĀZ£#N” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€&€2˜š‚‚’€2€2˜š‚‚’€>€2˜š‚‚’’’TrueTrueTrueTrueTrueBand 1Ė(%£#P” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€(€2˜š‚‚’€4€2˜š‚‚’€@€2˜š‚‚’’’FalseTrueTrueTrueTrueBand 2Ķ*Zņ£#T” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€D€2˜š‚‚’’’TrueFalseFalseFalseTrueBand 1Ķ*%æ£#T” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€6€2˜š‚‚’€D€2˜š‚‚’’’FalseFalseTrueTrueFalseBand 3×4ņ–£#h” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€:€2˜š‚‚’€H€2˜š‚‚’’’FalseFalseFalseFalseFalseNo band activeIæßA P€€2˜š‚€‚‚‚€€€€€€‚‚‚‚’Note that if all the DiscreteValue properties are False, then the symbol will be displayed in its normal state as defined by the style tab. The appearance of each band is set using the BandxStyle and BandxColor properties where x = the band number. V%–51Įs‚’ ’’’’5 FillColor Property (Standard Control)Q(߆) "€P€6˜ˆ˜š‚€‚’FillColor Property (Standard Control)×5š = H€Æ€2˜š‚€‚€‚‚€€‚‚€€‚’Description: Read/Write property that retrieves/sets the fill color for the control. The style of fill is controlled by setting the FillColorMode property. This property only has an effect on the control's appearance when FillColorMode is set to something other than 0 - Original or 3 - Hollow. You must set FillColorMode to something other than 0 to have this property cause an appearance change. Data Type: OLE Color Default Value: Green or &H00008000&;†Õ - *€€2˜š‚€‚€‚‚’Syntax: ·pš Œ G ^€ą€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.FillColor = variableTo read the property: variable = Object.FillColor 9 Õ Å , (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰŒ ¢ - (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+Å Ķ ( €€2˜š‚€‚’é¢ ć - (€Ó€2‘€š‚€€‚’Variable = a number or constant representing a valid color. May be set using using VB color constants or the Hex representation of any valid Windows color. See your VB/VBA documentation for more information on color constants. ½yĶ  D X€ņ€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚‚‚‚’Example:SFStandard1.FillColor = vbRedOrSFStandard1.FillColor = &HFFRemarks: See Also FillColorModeZ)ć ś1 `›ƒ ’’’’ś[GFillColorMode Property (Standard Control)U, O) "€X€6˜ˆ˜š‚€‚’FillColorMode Property (Standard Control)Gś¢@C T€ €2˜š‚€‚€‚‚€€‚‚€€‚€‚‚‚’Description: Read/Write property that retrieves/sets the mode of color fill that will be applied to the coO¢@ ntrol. The color that is used is set using the FillColor property. Data Type: Enumerated Integer Default Value: 0 - Original Syntax: æxOaAG ^€š€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.FillColorMode= variableTo read the property: variable = Object. FillColorMode 9 ¢@šA, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰaAwB- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+šA¢B( €€2˜š‚€‚’pCwBC- *€†€2‘€š‚€€‚’Variable = a number or enumerated constant from the list below•4¢B§Ca#’€hŃSO   €€2˜š‚€‚’€,€2˜š‚‚’€:€2˜š‚‚’’’Enumerated ConstantValueAppearance of Controlé‡CDb#’€ŃSO   €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’Original0Follows the fill scheme set by default when the graphic is chosen from the Symbols tab on the custom properties page. ³R§CCEa#’€¤ŃSO   €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’Shaded1Applies a shaded fill scheme using the color specified by FillColor ¶UDłEa#’€ŖŃSO   €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’Solid2Applies a solid color fill scheme using the color specified by FillColor§FCE Fa#’€ŒŃSO   €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’Hollow3Applies a line drawing hollow appearance to the object. »xłE[GC V€š€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚‚‚’Example:SFStandard1.FillColorMode = ShadedOrSFStandard1.BackStyle = 1Remarks: See also FillColor.Q  F¬G1o’ ’’’’¬G €Flip Property (Standard Control)L#[GųG) "€F€6˜ˆ˜š‚€‚’Flip Property (Standard Control)ܬGIC T€¹€2˜š‚€‚€‚‚€€‚‚€€‚€‚‚‚’Description: Read/Write property that retrieves/sets a constant to whether the image is flipped in a horizontal or vertical mode or both. Data Type: Enumerated Integer Default Value: 0 - None Syntax: ØdųGæID X€Č€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.Flip= variableTo read the property: variable = Object. Flip9 IųI, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰæIÕJ- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+ųIK( €€2˜š‚€‚’pCÕJpK- *€†€2‘€š‚€€‚’Variable = a number or enumerated constant from the list below•4KLa#’€hŃSO   €€2˜š‚€‚’€,€2˜š‚‚’€:€2˜š‚‚’’’Enumerated ConstantValueAppearance of ControlņpK÷Lb#’€!ŃSO   €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’None0Control appears in the default perspective as shown when the graphic is chosen from the Symbols tab on the custom properties page. ĀaL¹Ma#’€ĀŃSO   €€2˜š‚€‚’€€2˜š‚‚’€ €2˜š‚‚’’’Horizontal1Flips the control about a vertical axis drawn through the center of the object.Āa÷L{Na#’€ĀŃSO   €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’Vertical2Flips the control about a horizontal axis drawn through the center of the object.Ķl¹MHOa#’€ŲŃSO   €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’Both3Flips the control about a horizontal and a vertical axis drawn through the center of the object.‚J{N €8 @€”€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚’Example:SFStandard1.Flip = HorizontalOrSFStandard1.Flip = 1HO €[GT#HO`€1 ›ƒĪ ’’’’`€…Padding Property (Standard Control)O& €ƀ) "€L€6˜ˆ˜š‚€‚’Padding Property (Standard Control)Ä`€¶C T€‰€2˜š‚€‚€‚‚€€‚€‚€‚€‚‚‚’Description: Read/Write property that determines the number of blank pixels that surround the image in a Symbol Factory Standard Control.Data Type: IntegerDefault Value: 1Syntax: “mƀj‚G ^€Ś€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.Padding = variableTo read the property: variable = Object. Padding 9 ¶£‚, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰj‚€ƒ- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+£‚«ƒ( €€2˜š‚€‚’tF€ƒ„. ,€Œ€r˜š‘€‚€€‚‚’Variable = a number or variable representing the desired padding.T%«ƒs„/ .€J€2˜š‚€‚€‚ƒ‚‚’Example:SFStandard1.Padding=7/„¢„* $€ €r˜š‘€‚€‚’OruGs„…. ,€Ž€2˜š‚€‚ƒ‚ƒ‚ƒ‚’Dim nPadding as IntegernPadding=7SFStandard1.Padding= nPaddingU$¢„l…1 »€’’’’l…<ĮRotation Property (Standard Control)P'…¼…) "€N€6˜ˆ˜š‚€‚’Rotation Property (Standard Control)(ål…ä†C T€Ė€2˜š‚€‚€‚‚€€‚‚€€‚€‚‚‚’Description: Read/Write property that retrieves/sets the rotation of the object. Currently rotation is supported in 90 degree increments only. Data Type: Enumerated Integer Default Value: 0 - Rotate 0 Syntax: °l¼…”‡D X€Ų€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.Rotation= variableTo read the property: variable = Object. Rotation9 ä†͇, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰ”‡Ŗˆ- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+͇Ո( €€2˜š‚€‚’pCŖˆE‰- *€†€2‘€š‚€€‚’Variable = a number or enumerated constant from the list below•4Ոډa#’€hŃSO   €€2˜š‚€‚’€,€2˜š‚‚’€:€2˜š‚‚’’’Enumerated ConstantValueAppearance of Control÷•E‰ъb#’€+ŃSO   €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’’’Rotation00Control appears in the default perspective as shown when the graphic is chosen from the Symbols tab on the custom properties page. ³Rډ„‹a#’€¤ŃSO   €€2˜š‚€‚’€€2˜š‚‚’€"€2˜š‚‚’’’Rotation9090Rotates the object 90 degrees counterclockwise from the default¶Uъ:Œa#’€ŖŃSO   €€2˜š‚€‚’€€2˜š‚‚’€&€2˜š‚‚’’’Rotation180180Rotates the object 180 degrees counterclockwise from the default¶U„‹šŒa#’€ŖŃSO   €€2˜š‚€‚’€€2˜š‚‚’€&€2˜š‚‚’’’Rotation270270Rotates the object 270 degrees counterclockwise from the default"ą:ŒŽB R€Į€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚’Example:SFStandard1.Rotation = Rotation90OrSFStandard1.Rotation = 90Remarks: If values other than an increment of 90 degrees is entered, the control automatically behaves as shown in the following table:u*šŒ‡ŽK#f€TÜć  €€2˜š‚€‚’€2€2˜š‚‚’’’Range of Value EnteredAngle DisplayedX ŽߎK#f€Üć  €€2˜š‚€‚’€€2˜š‚‚’’’0 to 440[‡Ž:K#f€ Üć  €€2˜š‚€‚’€€2˜š‚‚’’’45 to 13490]ߎ—K#f€$Üć  €€2˜š‚€‚’€€2˜š‚‚’’’135 to 224180]: ĄK#f€$Üć  €€2˜š‚€‚’€€2˜š‚‚’’’225 to 314270— Ą…[—gĄK#f€ Üć  €€2˜š‚€‚’€€2˜š‚‚’’’315 to 3600Õ« Ą<Į* "€W€2˜š‚€‚‚’Values greater than 360 automatically scaled back to a range of 0 to 360 and are handled the same way as if they were in the range of 0 to 360 as shown in this table. T#gĄĮ1łĪü„’’’’Į5ČStretch Property (Standard Control)O&<ĮßĮ) "€L€6˜ˆ˜š‚€‚’Stretch Property (Standard Control)"źĮÄ8 >€Õ€2˜š‚€‚€€‚‚€€‚’Description: Read/Write property that retrieves/sets the how the control appears when it is resized at design or runtime. If set to False (default), the control is resized with the X and Y size proportions maintained with respect to each other automatically regardless of what the user attempts to do in resizing the control. If set to True, the control can be resized an any proportion of X and Y dimensions, thus "stretching" the appearance of the graphic. Data Type: Boolean W%ßĮXÄ2 4€J€2˜š‚€‚€‚€‚‚‚’Default Value: FalseSyntax: “mÄ ÅG ^€Ś€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.Stretch = variableTo read the property: variable = Object. Stretch 9 XÄEÅ, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ݰ Å"Ę- (€a€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Standard Control - by default this control is assigned names in many containers of the type SFStandardx where x is an integer+EÅMĘ( €€2˜š‚€‚’n@"Ę»Ę. ,€€€r˜š‘€‚€€‚‚’Variable = True or False or a variable of Boolean Data typeY*MĘĒ/ .€T€2˜š‚€‚€‚ƒ‚‚’Example:SFStandard1.Stretch = True/»ĘCĒ* $€ €r˜š‘€‚€‚’Or™iĒÜĒ0 0€Ņ€2˜š‚€‚ƒ‚ƒ‚ƒ‚‚‚’Dim blnValve45Stretch as BooleanblnValve45Stretch = TrueSFStandard1.Stretch= blnValve45Stretch,CĒČ) "€€6˜ˆ˜š‚€‚’-ÜĒ5Č) "€€2˜š‚€‚‚’KČ€Č1Ề7†’’’’€ČĖCutaway Control PropertiesF5ČĘČ) "€:€6˜ˆ˜š‚€‚’Cutaway Control Properties€ČĪŹś €2˜š‚€‚ćĒ‹eĖ€‰€‚ćKĶŒÉ€‰€‚ć_GšŠ€‰€‚ćrį퀉€‚ć šĶ܀‰€‚ć šĶ܀‰€‚ć šĶ܀‰€‚ć šĶ܀‰€‚ć šĶ܀‰€‚ć–‰3€‰€‚ćŲŠK€‰€‚ćlėćQ€‰€‚ćJķø|€‰€‚ć,ƒ`€‰€‚ć…Ē€‰€‚ć"Ź ½€‰€‚‚’BlinkColor BlinkMode BlinkSpeed BorderType DiscreteValue1DiscreteValue2DiscreteValue3DiscreteValue4DiscreteValue5EmptyColor FillColor Level LevelMin LevelMax MulticolorFill WaterSurface HĘČĖ8 @€ €2˜š‚ČBack()€‰€‚‚‚’Go Back V%ĪŹlĖ1ü„~’’’’lĖBlinkColor Property (Cutaway Control)Q(˽Ė) "€P€6˜ˆ˜š‚€‚’BlinkColor Property (Cutaway Control)ƒ@lĖ@ĶC T€€2˜š‚€‚€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the blinking color that alternates with the FillColor when BlinkMode is set to 1, 2 or 3. If BlinkMode is set to 0 changing this property has no effect on the appearance of the control. Data Type: OLE Color Default Value: Red or &H000000FF&Syntax: ¹r½ĖłĶG ^€ä€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.BlinkColor = variableTo read the property: variable = Object.BlinkColor 9 @Ķ2Ī, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®łĶ Ļ- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+2Ī8Ļ( €€2˜š‚€‚’é ĻZ- (€Ó€2‘€š‚€€‚’Variable = a number or constant representing a valid color. May be set using using VB color constants or the Hex representation of any valid Windows col8ĻZĖor. See your VB/VBA documentation for more information on color constants. Ą~8ĻB T€ü€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚‚’Example:SFCutaway1.BlinkColor = vbRedOrSFCutaway1.BlinkColor = &HFFRemarks: See also BlinkMode, FillColorU$Zo1™ 7†É’’’’o³ BlinkMode Property (Cutaway Control)P'æ) "€N€6˜ˆ˜š‚€‚’BlinkMode Property (Cutaway Control)æyo~F Z€ó€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that sets the blinking mode of the control. When the control is in one of the blinking modes, the control will alternate its display between two colors defined by BlinkColor and Empty/FillColor at the rate defined by the BlinkSpeed property. Data Type: Integer, Enumerated Data TypeDefault Value: 0 or CutawayNoBlinkSyntax: ²næ0D X€Ü€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.BlinkMode = variableTo read the property: variable = Object.BlinkMode9 ~i, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®0D- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+io( €€2˜š‚€‚’ØxD0 0€š€2‘€š‚€€‚€‚’Variable = an integer in the range of 0 to 1 or one of the following enumerated constants provided by the control:‹'o¢d#˜€NõSO Ņ  €€2˜š‚€‚’€,€2˜š‚‚’ €:€2˜š‚€‚’’’Enumerated ConstantValueMeaning怅c#”€õSO Ņ "€€2˜š‚€‚‚’€$€2˜š‚‚’€*€2˜š‚‚’’’CutawayNoBlink0No blinking is enabled - object will display according to the Empty Color and FillColor property settingssb#’€õSO Ņ  €€2˜š‚€‚’€€2˜š‚‚’€$€2˜š‚‚’’’CutawayBlink1Control will alternate between the color settings defined by BlinkColor and Empty Color and FillColor property settings.#ć…– @ N€Ē€2˜š‚€‚‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚‚’Example:SFCutaway1.BlinkMode = CutawayBlinkOrSFCutaway1.BlinkMode = 1 Remarks: By design, this property does not appear in the VB generic properties list nor does it appear in the VB Object Browser or in the Intellisense list of available properties when typing in code; however when entered in proper syntax, the VB pre-compile check will accept the property name. See Also the following properties that are used to setup the animation behavior and control it. ńs³ , &€ć€2˜š‚€‚‚‚‚’Level, BandCount, Band1Breakpoint, Band2Breakpoint, Band3Breakpoint, Band4Breakpoint, BandCount, Band1Style, Band2Style, Band3Style, Band4Style, Band5Style, DiscreteValue1, DiscreteValue2, DiscreteValue3, DiscreteValue4, DiscreteValue5V%–  1¾~*’’’’ |CBlinkSpeed Property (Cutaway Control)Q(³ Z ) "€P€6˜ˆ˜š‚€‚’BlinkSpeed Property (Cutaway Control)W ± F Z€#€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the speed at which the control blinks when the BlinkMode property is set to 1 (blinking enabled mode). Data Type: Integer with optional enumerated constant settings Default Value: 500 - Medium Syntax: µqZ fD X€ā€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.BlinkSpeed = variableTo read the property: variable = Object. BlinkSpeed9 ± Ÿ, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®fz- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+Ÿ„( €€2˜š‚€‚’¶…zg@1 0€ €2‘€š‚€€‚€‚’Variable = a number or variable represen„g@³ ting the rate of blinking in milliseconds or one of the following enumerated constants:h„Ļ@K#f€:õ4O  €€2˜š‚€‚’€,€2˜š‚‚’’’Enumerated ConstantValueW g@&AK#f€õ4O  €€2˜š‚€‚’€€2˜š‚‚’’’Fast250YĻ@AK#f€õ4O  €€2˜š‚€‚’€€2˜š‚‚’’’Medium500X &A×AK#f€õ4O  €€2˜š‚€‚’€€2˜š‚‚’’’Slow1000,AB) "€€2‘€š‚€‚’øz×A»B> L€ō€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚ƒ‚‚ƒ‚’Example:SFCutaway1.BlinkSpeed = FastOrSFCutaway1.BlinkSpeed = 300OrDim intTank42BlinkSpeed as IntegeruIB0C, (€’€r˜š‘€‚€‚‚‚’intTank42BlinkSpeed = 300SFCutaway1.BlinkSpeed = intTank42BlinkSpeedL »B|C, (€@€2˜š‚€€‚‚’Remarks: See Also BlinkModeV%0CŅC1É¢„’’’’ŅCJBorderType Property (Cutaway Control)Q(|C#D) "€P€6˜ˆ˜š‚€‚’BorderType Property (Cutaway Control)-ēŅCPEF Z€Ļ€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the type of border that is displayed around the cutaway control. Data Type: Integer with optional enumerated constant settings Default Value: 2 - InsetSyntax: “p#DFD X€ą€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.BorderType= variableTo read the property: variable = Object. BorderType9 PE=F, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®FG- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+=FCG( €€2˜š‚€‚’mGąG0 0€Ś€2‘€š‚€€‚€‚’Variable = a number or variable representing the type of border to display around the cutaway control. hCGHHK#f€:õ4O  €€2˜š‚€‚’€,€2˜š‚‚’’’Enumerated ConstantValue_ąG§HK#f€(õ4O  €€2˜š‚€‚’€"€2˜š‚‚’’’BorderTypeNone0fHH IK#f€6õ4O  €€2˜š‚€‚’€0€2˜š‚‚’’’BorderTypeFixedSingle1`§HmIK#f€*õ4O  €€2˜š‚€‚’€$€2˜š‚‚’’’BorderTypeInset2, I™I) "€€2‘€š‚€‚’’YmI+J9 B€²€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚’Example:SFCutaway1.BorderType = 0OrSFCutaway1.BorderType = BorderTypeNone7 ™IbJ* $€€"š‚€€‚’Remarks: -+JJ) "€€2˜š‚€‚‚’Z)bJéJ1*’’’’éJ:DiscreteValue1 Property (Cutaway Control)®€J—K. *€€6˜ˆ˜š‚€‚€‚’DiscreteValue1 Property (Cutaway Control)Also applies to DiscreteValue2, DiscreteValue3, DiscreteValue4, and DiscreteValue5QéJčLC T€€2˜š‚€‚€‚‚€€‚€‚€‚€‚‚‚’Description: These 5 properties are Read/Write properties that retrieve/set the discrete values that are used to control the object's appearance when AnimationMode is set to 2 - AnimationModeDiscreteFill. Data Type: Boolean Default Value: FalseSyntax: Ā{—KŖMG ^€ö€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.DiscreteValue1 = variableTo read the property: variable = Object. DiscreteValue1 9 čLćM, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®ŖM¾N- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+ćMéN( €€2˜š‚€‚’n@¾NWO. ,€€€r˜š‘€‚€€‚‚’Variable = True or False or a variable of Boolean Data typeWéNŗ‚F Z€#€2˜š‚€‚€‚ƒ‚‚ƒ‚ƒ‚ƒ‚‚€€‚‚€€‚’Example:SFCutaway1.DiscreteValue1 = TrueDim blnValve45State as BooleanblnValve45State = TWOŗ‚JrueSFCutaway1.DiscreteValue1 = blnValve45StateRemarks: See also AnimationMode, MultiColorFillThe way the band of animation that will be displayed based on the state of these DiscreteValuex properties is chosen by the control is by looking at the state of DiscreteValue1 first and going to down until it encounters a True in one of the DiscreteValue properties. The lowest numbered DiscreteValue property that is on is the band that will be on. For example, if DiscreteValue3, 4 and 5 are on, then Band 3 will be enabled. The following table gives you some examples of the various combinations of the states of the DiscreteValue properties and the resulting enabled band. +WOå‚( €€2˜š‚€‚’_ŗ‚ēƒ£#¾” • • ” •  €€2˜š‚€‚’€"€2˜š‚‚’€B€2˜š‚‚’€b€2˜š‚‚’€‚€2˜š‚‚’€¢€2˜š‚‚’’’DiscreteValue1DiscreteValue2DiscreteValue3DiscreteValue4DiscreteValue5Band EnabledĪ+債„£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’TrueFalseFalseFalseFalseBand 1Ī+ēƒƒ…£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseTrueFalseFalseFalseBand 2Ī+µ„Q†£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseTrueFalseFalseBand 3Ī+ƒ…‡£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseFalseTrueFalseBand 4Ī+Q†ķ‡£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€:€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseFalseFalseTrueBand 5Ź'‡·ˆ£#N” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€&€2˜š‚‚’€2€2˜š‚‚’€>€2˜š‚‚’’’TrueTrueTrueTrueTrueBand 1Ė(퇂‰£#P” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€(€2˜š‚‚’€4€2˜š‚‚’€@€2˜š‚‚’’’FalseTrueTrueTrueTrueBand 2Ķ*·ˆOŠ£#T” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€D€2˜š‚‚’’’TrueFalseFalseFalseTrueBand 1Ķ*‚‰‹£#T” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€6€2˜š‚‚’€D€2˜š‚‚’’’FalseFalseTrueTrueFalseBand 3×4OŠó‹£#h” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€:€2˜š‚‚’€H€2˜š‚‚’’’FalseFalseFalseFalseFalseNo band activeG‹:@ N€€2˜š‚€‚‚‚€€€€€€‚‚‚’Note that if all the DiscreteValue properties are False, then the symbol will be displayed in its normal state as defined by the style tab. The appearance of each band is set using the BandxStyle and BandxColor properties where x = the band number. V%󋐍1•¢„‚’’’’-ĆEmptyColor Property (Cutaway Control)Q(:į) "€P€6˜ˆ˜š‚€‚’EmptyColor Property (Cutaway Control)0źF Z€Õ€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the background color that appears behind the filled area of the control in the unfilled area. Data Type: OLE Color Default Value: Dark Grey or &H00323232&Syntax: ¹rįŹG ^€ä€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.EmptyColor = variableTo read the property: variable = Object.EmptyColor 9 Ą, (€€2˜š‚€‚ƒ‚ƒ‚’Where:ŹĄ:Ū®ŹźĄ- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+ĄĮ( €€2˜š‚€‚’韥+Ā- (€Ó€2‘€š‚€€‚’Variable = a number or constant representing a valid color. May be set using using VB color constants or the Hex representation of any valid Windows color. See your VB/VBA documentation for more information on color constants. ŠRĮµĀ8 @€¤€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚’Example:SFCutaway1.EmptyColor = vbRedOrSFCutaway1.EmptyColor = &HFFK+ĀĆ, (€>€6˜ˆ˜š‚€€‚’Remarks: see also FillColor-µĀ-Ć) "€€2˜š‚€‚‚’U$Ć‚Ć1Sg…’’’’‚Ć€ČFillColor Property (Cutaway Control)P'-ĆŅĆ) "€N€6˜ˆ˜š‚€‚’FillColor Property (Cutaway Control)ĆĄÄF Z€Q€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the fill color for the control. Data Type: OLE Color Default Value: Blue or &H00FF0000&Syntax: ·pŅĆwÅG ^€ą€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.FillColor = variableTo read the property: variable = Object.FillColor 9 ĄÄ°Å, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®wÅ‹Ę- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+°Å¶Ę( €€2˜š‚€‚’é‹ĘĢĒ- (€Ó€2‘€š‚€€‚’Variable = a number or constant representing a valid color. May be set using using VB color constants or the Hex representation of any valid Windows color. See your VB/VBA documentation for more information on color constants. “r¶Ę€ČB T€ä€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚‚€€‚‚‚’Example:SFCutaway1.FillColor = vbRedOrSFCutaway1.FillColor = &HFFRemarks: See Also EmptyColorQ ĢĒŃČ1-‚™ˆ’’’’ŃČ­ĶLevel Property (Cutaway Control)L#€ČÉ) "€F€6˜ˆ˜š‚€‚’Level Property (Cutaway Control)+åŃČHŹF Z€Ė€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the analog value in the control that is used to control the Analog Color Fill animations Data Type: Double Precision Floating Point Default Value: 50Syntax: ÆhÉ÷ŹG ^€Š€r˜š‘€‚€€€€€‚‚€€€€€‚’To set the property: Object.Level = variableTo read the property: variable = Object.Level 9 HŹ0Ė, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®÷Ź Ģ- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+0Ė6Ģ( €€2˜š‚€‚’nB ̤Ģ, (€„€2‘€š‚€€‚’Variable = a double precision floating point value or variable Ā6Ģ­ĶG \€…€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚ƒ‚ƒ‚‚€€‚‚‚’Example:SFCutaway1.Level = 43.56OrDim dblTank42Level as DoubledblTank42Level = 43.56SFCutaway1.Level = dblTank42LevelRemarks: See Also Animation Mode, LevelMax, LevelMinT#¤ĢĪ1Óg…¾’’’’Ī=LevelMin Property (Cutaway Control)O&­ĶPĪ) "€L€6˜ˆ˜š‚€‚’LevelMin Property (Cutaway Control)9ĪĻĻF Z€s€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the analog value in the control that is the minimum value the level property can obtain. Values entered below LevelMin result in no change in the appearance of the control. Data Type: Double Precision Floating Point Default Value: 0Syntax: °lPĪ‹D X€Ų€r˜š‘€‚€€€€ĻĻ‹­Ķ€‚‚€€€€‚’To set the property: Object.LevelMin = variableTo read the property: variable = Object.LevelMin9 ĻĻÄ, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®‹Ÿ- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+ÄŹ( €€2˜š‚€‚’nBŸ8, (€„€2‘€š‚€€‚’Variable = a double precision floating point value or variable¾Ź=G \€}€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚ƒ‚ƒ‚‚€€‚‚‚’Example:SFCutaway1.LevelMin = 43.56OrDim dblTank42LevelMin as DoubledblTank42LevelMin = 43.56SFCutaway1.LevelMin = dblTank42LevelMinRemarks: See Also Level, LevelMaxT#8‘1†™ˆI’’’’‘ĆLevelMax Property (Cutaway Control)O&=ą) "€L€6˜ˆ˜š‚€‚’LevelMax Property (Cutaway Control);‘aF Z€w€2˜š‚€‚€€‚‚€€‚‚€€‚‚€‚‚’Description: Read/Write property that retrieves/sets the analog value in the control that is the maximum value the level property can obtain. Values entered above LevelMax result in no change in the appearance of the control. Data Type: Double Precision Floating Point Default Value: 100Syntax: °ląD X€Ų€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.LevelMax = variableTo read the property: variable = Object.LevelMax9 aJ, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®%- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+JP( €€2˜š‚€‚’nB%¾, (€„€2‘€š‚€€‚’Variable = a double precision floating point value or variable¾PĆG \€}€2˜š‚€‚€‚€‚ƒ‚‚ƒ‚‚ƒ‚ƒ‚ƒ‚‚€€‚‚‚’Example:SFCutaway1.LevelMax = 43.56OrDim dblTank42LevelMax as DoubledblTank42LevelMax = 43.56SFCutaway1.LevelMax = dblTank42LevelMaxRemarks: See Also Level, LevelMinZ)¾ 1¾€’’’’  @MulticolorFill Property (Cutaway Control)U,Ćr ) "€X€6˜ˆ˜š‚€‚’MulticolorFill Property (Cutaway Control)ē ‰ 0 .€Ļ€2˜š‚€‚€€‚’Description: Read/Write property that retrieves/sets how multiple color bands are handled when the AnimationMode property is set to 1 or 2. When this property is set to true, the cutaway fill will appear in multiple colors as defined by the band settings bandcount, bandstyle, bandbreakpoint, and bandcolor and the appropriate level property or DiscreteValue property values. For example, if the animation indicates that more than one band should be active and MulticolorFill is true, then the cutaway will be filled with the appropriate color in the range of each band. If false, then the whole cutaway will change appearance as the animation dictates as the Level or DiscreteValue properties force a change from one band to another. z=r  = J€z€2˜š‚€‚€€‚€‚€‚€‚‚‚’Data Type: Boolean Default Value: FalseSyntax: ½y‰ Ą D X€ņ€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.MulticolorFill = variableTo read the property: variable = Object. MulticolorFill9  ł , (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®Ą Ō- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+ł ’( €€2˜š‚€‚’n@Ōm. ,€€€r˜š‘€‚€€‚‚’Variable = True or False or a variable of Boolean Data typei3’ @6 <€f€2˜š‚€‚€‚ƒ€€‚‚‚’Example:SFCutaway1.MulticolorFill = Truem @ĆX'md@11IAƒ’’’’d@=EWaterSurface Property (Cutaway Control)S* @·@) "€T€6˜ˆ˜š‚€‚’WaterSurface Property (Cutaway Control)·qd@nBF Z€ć€2˜š‚€‚€€‚‚€€‚€‚€‚€‚‚‚’Description: Read/Write property that retrieves/sets how the edge between the filled and unfilled area will appear on the cutaway control. This transition area will be smooth if this property is set to false. If set to true, the transition area will appear "fuzzy" or "rough" like the surface of water. Data Type: Boolean Default Value: TrueSyntax: ¹u·@'CD X€ź€r˜š‘€‚€€€€€‚‚€€€€‚’To set the property: Object.WaterSurface = variableTo read the property: variable = Object. WaterSurface9 nB`C, (€€2˜š‚€‚ƒ‚ƒ‚’Where:Ū®'C;D- (€]€2‘€š‚€€‚’Object = Valid object name of a Symbol Factory Cutaway Control - by default this control is assigned names in many containers of the type SFCutawayx where x is an integer+`CfD( €€2˜š‚€‚’n@;DŌD. ,€€€r˜š‘€‚€€‚‚’Variable = True or False or a variable of Boolean Data typei3fD=E6 <€f€2˜š‚€‚€‚ƒ€€‚‚‚’Example:SFCutaway1. WaterSurface = FalseR!ŌDE1l€į‡’’’’E©KProperty Pages (Standard Control)M$=EÜE) "€H€6˜ˆ˜š‚€‚’Property Pages (Standard Control)…EaHn Ŗ€/€2˜š‚€‚ćN7Äs€‰€‚ćøšå€‰€‚ć³<¶*€‰€‚ćńx&€‰€‚ćŗkĀ€‰€‚‚‚‚‚’Symbols Tab Style TabAnimation Tab Analog Color Fill Mode Discrete Color Fill Mode Please see the container specific how-tos or your container documentation for specific instructions on bringing up the property pages for an ActiveX control in your container. There are two types of property pages for the Symbol Factory ActiveX control. Some containers show both, others just show the custom properties page. If your container shows the Visual Basic style generic properties page, it looks like this:ƒLÜEäJ7 <€›€2˜š‚€‚†"€‚‚‚‚‚’ The other type of property page is the custom property page. If your container brings it up by default you will know because it appears as shown below. If your container brings up the generic page shown above, you can access the custom page by clicking to the right of the word "(Custom)" on the property page and then clicking on the button that appears after you click. The Symbol Factory Standard Control has 3 custom property pages. The Symbols Tab is the default page that appears first when you bring up the properties page. You can switch between the properties pages.*aHK' €€"š‚€‚’DäJRK6 <€€2˜š‚ČBack()€‰€‚’Go Back *K|K' €€"š‚€‚’-RK©K) "€€2˜š‚€‚‚’O|KųK1AƒŠ’’’’ųKÆNSymbols Tab (Standard Control)J!©KBL) "€B€6˜ˆ˜š‚€‚’Symbols Tab (Standard Control)>ųK€N7 <€€2˜š‚€‚†"€‚‚‚‚‚’ This property page is used to select the graphic symbol that you want to have displayed by the Symbol Factory Standard Control. You can browse the categories of symbols using the "Categories" list box. When you click on a category name, thumbnails of the available graphics in that category are shown on the right. If you click on one of the graphics, a larger size image of the graphic is shown for you in preview mode in the upper left. To select a graphic, click on the graphic, and click the OK button./BLÆN* $€ €2˜š‚€‚‚‚’M€NüN1åᇀ’’’’üNvĮStyle Tab (Standard Control)HÆNDO) "€>€6˜ˆ˜š‚€‚’Style Tab (Standard Control)<üNŒ5 8€€2˜š‚€‚†"€‚‚‚’ This property page is used to set the standard display style for your chosen graphic. As you change properties on the style tab,DOŒÆN the results are previewed for you in the upper left corner of the page. If at any time you want to revert back to the default property settings on this page, click on the "Defaults" button. Before switching to another tab be sure to click on the "Apply" button to store the properties you set on this tab. Clicking on the "OK" button closes the custom property pages altogether. ā¬DOn„6 :€Y€2˜š‚€‚€‚€‚‚‚‚‚‚’Orientation Area:Flip: Use this to selection to flip the graphic vertically or horizontally. Can be set in code using the .Flip property. Default is to 0 - NoneRotation: Rotates the graphic in orthogonal 90 degree increments. Can be set in code using the .Rotation Property. Default is to 0 - Rotate0Stretch: Used to set the mode the graphic behaves in when it is resized in the container. When stretch is set off (default), the graphic will maintain its X and Y proportions when being resized. If stretch is turned on, the graphic can be resized in any X and Y proportions, thus allowing you to "stretch" the graphic. Can be set in code using the .Stretch property. ŠŒ>…3 4€;€2˜š‚€‚€‚€‚‚‚’Fill Color: FillColorMode: Use this selection to set the mode in which the symbol is filled. Can be set in code using the .FillColorMode property. )ūn„g‡. *€÷€2‘€š‚€‚‚‚‚‚’0 - Original -- symbol is filled as it is in the library by default - to change color one of the following 2 settings must be chosen1 - Shaded -- symbol is filled with a shaded color with the shading pattern defined by the original shading pattern from the symbol library. When selected allows you to then change the .FillColor property to a desired color from the Windows pallette of colors. 2 - Solid -- symbol is filled with a solid color (no shading). Select color with the .FillColor setting. f<>…͇* $€x€2‘€š‚€‚‚’3 - Hollow -- symbol is a line drawing with no filling. .g‡ūˆ* "€ €2˜š‚€‚‚’FillColor: this selection is only active when FillColorMode is set to 1- Shaded or 2 - Solid. Click on the color box to bring up the standard windows color pallete selection box. Select your color and click OK on the Color dialog box to apply the color. ,͇'‰) "€€2‘€š‚€‚’k4ūˆ’‹7 <€i€2˜š‚€‚€‚‚€€‚‚‚’Background:BackStyle: Use this selection to set the background style to transparent (default) or opaque. If Opaque is chosen a background color can be chosen using the BackColor selection. Note: Some containers do not support transparent mode for this property in which case this property will default to Opaque and cannot be changed. BackColor: Only active when BackStyle set to Opaque. Click on the color box to bring up the standard windows color pallete selection box. Select your color and click OK on the Color dialog box to apply the color. Ž\'‰ Œ2 4€ø€2˜š‚€‚€‚‚€‚‚’Blink:BlinkMode: Use this selection to make the graphic blink in one of 3 modes. *ż’‹JŽ- (€ū€2‘€š‚€‚‚‚‚’0 - No Blink (Default) -- control does not blink1 - Blink Invisible -- the control alternates between a state of invisible and the color set by the Fill Color settings2 - Blink Shaded -- the control alternates between a shaded color state with one color set by the Fill Color settings and the other color set by the BlinkColor property.3 - Blink Solid -- the control alternates between a solid color state with one color set by the Fill Color settings and the other color set by the BlinkColor property., ŒvŽ) "€€2‘€š‚€‚’˜JŽ8* "€1€2˜š‚€‚‚’BlinkSpeed: Only active when BlinkMode is set to other than 0 - None. Sets the speed in Milliseconds for the blinks - 3 default settings are given:R'vŽŠ+ &€N€2‘€š‚€‚‚‚’250 - Fast 500 - Medium1000 - Slową°8vĮ0 .€a€2˜š‚€‚‚‚‚‚‚‚‚’BlinkSpeed can be set in code by writing an integer value in the ranŠvĮÆNge of 1 to 32767 to the .BlinkSpeed property.BlinkColor: Only active when BlinkMode is set to 2 - Blink Shaded or 3 - Blink Solid. Defines the color used as the alternate color when blinking. Click on the color box to bring up the standard windows color pallete selection box. Select your color and click OK on the Color dialog box to apply the color. Q ŠĒĮ15ŠŒ ’’’’ĒĮ«ĻAnimation Tab (Standard Control)L#vĮĀ) "€F€6˜ˆ˜š‚€‚’Animation Tab (Standard Control)3óĒĮFÅ@ N€é€2˜š‚€‚†"€‚‚‚‚‚€€‚‚‚’ This property page is used to configure graphic animations based on analog or discrete values that you pass to the control. These values may be generated by your application or real values read from a PLC or other control devices. Before switching to another tab be sure to click on the "Apply" button to store the properties you set on this tab. Clicking on the "OK" button closes the custom property pages altogether.Animation Mode: Use this selection to enable animation on the chosen graphic. The chosen graphic is previewed in up to 5 different animation modes on this page when animation is enabled. You can change this property in code by writing to the .AnimationMode property. You have three modes of animation to choose from:+ĀqÅ( €€2˜š‚€‚’d9FÅÕÅ+ &€r€2‘€š‚€‚‚‚’0 - None1 - Analog Color Fill2 - Discrete Color Fill]+qÅ2Č2 2€W€2˜š‚€‚€€‚‚‚’Band Count: This selection is only enabled with either 1 - Analog Color Fill or 2 - Discrete Color Fill is enabled for the AnimationMode property. You can change this property in code if you desire by writing to the .BandCount property When enabled, this selection lets you select from 1 to 5 bands of color control for the object. Previews and additional settings are only shown for the number of bands you have chosen. For example if you choose 3 bands, only 3 previews, 3 style setting tabs and 2 breakpoints (analog color fill) are shown. &óÕÅXÉ3 4€ē€2˜š‚€‚€‚‚€‚‚’Style: These selections are used to set the animation fill style for each band in both AnalogColorFill or DiscreteColorFill mode. One Style selector is shown for each band. You can choose from 6 different styles for each color band:S#2Č«Ė0 .€G€2‘€š‚€‚‚‚‚‚‚‚’0 - Original - uses the symbol's settings as defined by the settings on the Style tab in the property pages1 - Shaded - uses the shading pattern from the library but the color you select in the color box that appears to the right of the Style selector for this band. 2 - Solid - colors the symbol solid with the color you select in the color box that appears to the right of the Style selector for this band. 3 - Blink Invisible - causes the symbol to blink between the default library color scheme for the symbol and an invisible state. äXɼĶ- (€É€2‘€š‚€‚‚‚‚’4 - Blink Shaded - causes the symbol to blink between the default library color scheme for the symbol and a shaded color scheme defined by the color you select in the color box that appears to the right of the Style selector for this band. 5 - Blink Solid - causes the symbol to blink between the default library color scheme for the symbol and a solid color scheme defined by the color you select in the color box that appears to the right of the Style selector for this band. ,«ĖčĶ) "€€2‘€š‚€‚’Ć˜¼Ķ«Ļ+ $€1€2˜š‚€‚‚‚’If Blinking is chosen as a mode, you can control the blink speed by setting the .BlinkSpeed property in code to a valid value or by going to the style tab, temporarily changing the blink mode to an active blink mode, selecting the speed from the 3 presets, and then turning blinking back off (unless of course your default state for the graphic is a blinking mode, in which case leave blinking enabled).Z)čĶ1u €k!’’’’, Analog Color Fill Mode (Standard Con«Ļ«Ļtrol)U,«Ļf) "€X€6˜ˆ˜š‚€‚’Analog Color Fill Mode (Standard Control)‡Pķ7 <€£€2˜š‚€‚†"€‚‚‚‚‚’ When analog color fill is enabled (AnimationMode = 1 - Analog Color fill), text boxes appear to allow you to enter breakpoints. These breakpoints define the transition points between the bands of color. The number of breakpoints shown is equal to the number of bands minus 1. For example, if you have 5 bands enabled, then there are 4 breakpoints. Enter values that correspond to the range of the analog value you plan to pass to the control in the .AnalogValue1 property. You can enter any valid double-precision floating point value for AnalogValue1 and for the breakpoints. 4 f!+ $€€2˜š‚€‚‚‚’You should enter your breakpoints with the lowest breakpoint at the bottom of the screen and work up the screen in value. For example, in the screen shown above, the following table shows how the symbol will behave based on some sample values of AnalogValue1.®MķĻa#’€š  Ą  €€2˜š‚€‚’€B€2˜š‚‚’€l€2˜š‚‚’’’Value of AnalogValue1 PropertyBand that is activeAppearance of Graphic£ !rƒ#ր@  Ą €€2˜š‚’ €€2 ˜š‚€‚’€ €2 ˜š‚’€ €2˜š‚‚’€€2˜š‚‚’’’5Band 5Blink Shaded Red”Ļƒ#ր<  Ą €€2˜š‚’ €€2 ˜š‚€‚’€ €2 ˜š‚’€€2˜š‚‚’€€2˜š‚‚’’’15Band 4Shaded Yellow¢rµƒ#ր>  Ą €€2˜š‚’ €€2 ˜š‚€‚’€ €2 ˜š‚’€€2˜š‚‚’€€2˜š‚‚’’’25Band 3Original Color”Vƒ#ր<  Ą €€2˜š‚’ €€2 ˜š‚€‚’€ €2 ˜š‚’€€2˜š‚‚’€€2˜š‚‚’’’85Band 2Shaded Yellow„"µūƒ#րD  Ą €€2˜š‚’ €€2 ˜š‚€‚’€ €2 ˜š‚’€€2˜š‚‚’€ €2˜š‚‚’’’95Band 1 Blink Shaded Red1ūV, 6 :€÷€2˜š‚€‚‚‚‚‚‚‚‚‚‚‚‚‚‚’If you wish to set the breakpoints or band styles in code dynamically, they are addressed by the following hidden properties:Band1BreakpointBand2BreakpointBand3BreakpointBand4BreakpointBand1StyleBand2StyleBand3StyleBand4StyleBand5Style\+ūˆ 1‡ŒC‚"’’’’ˆ ©GDiscrete Color Fill Mode (Standard Control)W., ß ) "€\€6˜ˆ˜š‚€‚’Discrete Color Fill Mode (Standard Control)l5ˆ K 7 <€m€2˜š‚€‚†"€‚‚‚‚’ When the AnimationMode property is set to 2 - Discrete Color Fill, the Style selections are enabled. Discrete animation is controlled by passing True/False values to 5 properties named DiscreteValue1 to DiscreteValue5. Based on the combination of these properties that are on, one of the bands of animation is chosen. The way the band is chosen by the control is by looking at the state of DiscreteValue1 first and going to down until it encounters a True in one of the DiscreteValue properties. The lowest numbered DiscreteValue property that is on is the band that will be on. For example, if DiscreteValue3, 4 and 5 are on, then Band 3 will be enabled. The following table gives you some examples of the various combinations of the states of the DiscreteValue properties and the resulting enabled band. +ß v ( €€2˜š‚€‚’_K x£#¾” • • ” •  €€2˜š‚€‚’€"€2˜š‚‚’€B€2˜š‚‚’€b€2˜š‚‚’€‚€2˜š‚‚’€¢€2˜š‚‚’’’DiscreteValue1DiscreteValue2DiscreteValue3DiscreteValue4DiscreteValue5Band EnabledĪ+v F£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’TrueFalseFalseFalseFalseBand 1Ī+x @£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseTrueFalseFaF @, lseFalseBand 2Ī+Fī@£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseTrueFalseFalseBand 3Ī+ @¼A£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€8€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseFalseTrueFalseBand 4Ī+ī@ŠB£#V” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€:€2˜š‚‚’€F€2˜š‚‚’’’FalseFalseFalseFalseTrueBand 5Ź'¼ATC£#N” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€&€2˜š‚‚’€2€2˜š‚‚’€>€2˜š‚‚’’’TrueTrueTrueTrueTrueBand 1Ė(ŠBD£#P” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€(€2˜š‚‚’€4€2˜š‚‚’€@€2˜š‚‚’’’FalseTrueTrueTrueTrueBand 2Ķ*TCģD£#T” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€8€2˜š‚‚’€D€2˜š‚‚’’’TrueFalseFalseFalseTrueBand 1Ķ*D¹E£#T” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€*€2˜š‚‚’€6€2˜š‚‚’€D€2˜š‚‚’’’FalseFalseTrueTrueFalseBand 3×4ģDF£#h” • • ” •  €€2˜š‚€‚’€€2˜š‚‚’€€2˜š‚‚’€,€2˜š‚‚’€:€2˜š‚‚’€H€2˜š‚‚’’’FalseFalseFalseFalseFalseNo band activeė¹E©G. *€×€2˜š‚€‚‚‚‚‚‚’Note that if all the DiscreteValue properties are False, then the symbol will be displayed in its normal state as defined by the style tab. The appearance of each band is set using the style selections shown next to each band. 8FįG1Ēkkƒ#’’’’įGpIMethods3 ©GH) "€€6˜ˆ˜š‚€‚’Methods\įGpI> J€=€2˜š‚€‚‚‚ČBack()€‰€‚‚’There are no methods provided that are specific to the Symbol Factory controls. Your container application may provide some methods as standard ones - refer to your container documentation for information on the standard methods it provides to all ActiveX controls. Go Back 7H§I1ŽC‚ „$’’’’§IžJEvents2 pIŁI) "€€6˜ˆ˜š‚€‚’Events³ƒ§IŒJ0 .€€2˜š‚€‚‚‚‚‚‚‚‚’The following standard events are supported by the Symbol Factory ActiveX controls:ClickDblClickMouseDownMouseMoveMouseUp*ŁI¶J' €€"š‚€‚’HŒJžJ8 @€ €2˜š‚ČBack()€‰€‚‚‚’Go Back Q ¶JOK1£kƒ’’’’%’’’’OK”LProperty Pages (Cutaway Control)L#žJ›K) "€F€6˜ˆ˜š‚€‚’Property Pages (Cutaway Control)+OKĘK( €€2˜š‚€‚’C›K L( €6€2’š‚€‚’!! Under Construction !!*ĘK3L' €€"š‚€‚’D LwL6 <€€2˜š‚ČBack()€‰€‚’Go Back *3L”L' €€"š‚€‚’1wL’’’’1’’’’’’’’&’’’’’’’’’’’’© HTimes New RomanArial’€€#€į‡Š”Ł€݁"7†ż…~É *ü„k¢„s‚kƒ‚`’›ƒg…¾™ˆC‚I „AƒĪ”»€Šį‡€/ & ;)F24’’%’’Analog Color Fill Mode (Standard Control)AnalogValue1 (Standard Control)Animation Tab (Standard Control)Back Style Property (Standard Control) BackColor Property (Standard Control)BlinkColor Property (Cutaway Control)BlinkColor Property (Standard Control)BlinkMode (Cutaway Control)BlinkMode Property (Standard Control) BlinkSpeed Property (Cutaway Control)$BlinkSpeed Property (Standard Control)(BorderType Property (Cutaway Control),Contents0Cutaway Control Properties4Discrete Color Fill Mode (Standard Control)8DiscreteValue1 Property (Cutaway Control)<DiscreteValue1 Property (Standard Control)@EmptyColorDEventsHFillColor Property (Cutaway Control)LFillColor Property (Standard Control)PFillColorMode Property (Standard Control)TFlip Property (Standard Control)XLevel Property (Cutaway Control)\LevelMax Property (Cutaway Control)`( ’’LevelMin Property (Cutaway Control)dMethodshMutiColorFill Property (Cutaway Control)lPadding Property (Standard Control)pProperty Pages (Cutaway Control)tProperty Pages (Standard Control)xRotation Property (Standard Control)|Standard Control Property List€Stretch Property (Standard Control)„Style Tab (Standard Control)ˆSymbols Tab (Standard Control)ŒWaterSurface Property (Cutaway Control)(BorderType Property (Cutaway Control),Contents0Cutaway Control Properties4Discrete Color Fill Mode (Standard Control)8DiscreteValue1 Property (Cutaway Control)<DiscreteValue1 Property (Standard Control)@EmptyColorDEventsHFillColor Property (Cutaway Control)LFillColor Property (Standard Control)PFillColorMode Property (Standard Control)TFlip Property (Standard Control)XLevel Property (Cutaway Control)\LevelMax Property (Cutaway Control)`ŌLevelMin Property (Cutaway Control)/&;)Lz’’'\'’’’’Contents”Standard Control PropertiesŁAnalogValue1 Property (Standard Control)"BackColor Property (Standard Control)݁BackStyle Property (Standard Control)ż…BlinkColor Property (Standard Control)ŠBlinkMode Property (Standard Control) BlinkSpeed Property (Standard Control)s‚DiscreteValue1 Property (Standard Control)`FillColor Property (Standard Control)’FillColorMode Property (Standard Control)›ƒFlip Property (Standard Control)Padding Property (Standard Control)ĪRotation Property (Standard Control)»€Stretch Property (Standard Control)ü„Cutaway Control Properties7†BlinkColor Property (Cutaway Control)~BlinkMode Property (Cutaway Control)ÉBlinkSpeed Property (Cutaway Control)*BorderType Property (Cutaway Control)¢„DiscreteValue1 Property (Cutaway Control)EmptyColor Property (Cutaway Control)‚FillColor Property (Cutaway Control)g…Level Property (Cutaway Control)™ˆLevelMin Property (Cutaway Control)¾LevelMax Property (Cutaway Control)IMulticolorFill Property (Cutaway Control)€WaterSurface Property (Cutaway Control)AƒProperty Pages (Standard Control)į‡Symbols Tab (Standard Control)ŠStyle Tab (Standard Control)€Animation Tab (Standard Control)ŒAnalog Color Fill Mode (Standard Control)kDiscrete Color Fill Mode (Standard Control)C‚MethodskƒEvents „Property Pages (Cutaway Control)_„/&;)L4’’%Š%’’’’_GšŠÉ@_æź’“AƒŌķ¢s‚­G:±"ØgŖµ»€žns¶ż…"Ź ½€‰EŪækƒ…ĒIK͌É~Ē‹eĖ7††ńNŌ  šĶÜ¢„øšåŠrįķ*9ińŁ’Ųßž’ŗkĀkŠū „óÖ݁–‰3ŠUō%ńx&³<¶*€EAyH`ŲŠK‚OkN”lėćQg…ģõ÷_›ƒ,ƒ`¾·&ŃaĪ*p g“}Rmü„Nœ(nC‚N7Äsį‡Jķø|™ˆvlptp $\€€€€€€€€€ĄĄĄ€€€’’’’’’’’’’’’’’’‚’š’š’‚’šˆ’šˆ€’‚’š’š’’ˆ’šˆ’’ˆ‚š‚ˆ’’šˆƒ€ˆƒ€ˆ’’‡šˆˆ€ˆ€†ˆˆ€ˆˆ€ ’’‡šˆ€ˆw†ˆˆ€ ’’„€w„ˆ€ ’’ƒˆw„pˆ ’’ƒš w‚€ ’’ƒš€ wƒˆ’’‚’ w‚€’’ƒš÷ wƒp€’’‚w‚’’‚÷w‚€’…’’š÷w‚p€’„’’šw’÷w‚’„’’’w‚’ˆ’w‚’„’’÷wˆ’w‚€’„’’÷wˆpˆ€ˆˆw‚p€’„’šw÷w‰pˆ€€ˆ÷w‚p€’ƒ’šw‰€ˆ€ˆ÷w‚p€’ƒ’šw‰ˆ’w‚p€’ƒ’šw‰ˆˆw‚p€’ƒ’šw‰ww‚p€’ƒ’šw…ˆˆ‡wˆw‚p€’ƒ’šw‰ˆ’w‚p€’ƒ’šw‰€ˆ€ˆ÷wˆp€’š’„’šw÷w‰p€€€ˆ÷wˆp€’šˆˆ’„’’÷wˆp€ˆwˆp€ˆˆ’„’’÷w‡€ˆ’wˆˆˆ€ˆˆ’„’’w‚pˆ‚wˆˆˆ€ww’„’’šwpw‰pˆˆ€ww’„’’šwpˆ…€ww’’‚÷wˆ…€ww’’‚’wˆ…€’’ƒšw÷ wpˆ…€’÷’’ƒš’ wˆ…€’’’’‚š w‚ˆw…p’’’’ƒš’ w‚÷w…p’’ƒšw÷ 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